Cubing Algorithms
Orient last layer
Crosses
Deformed crosses
Headlights
is solved by .
Alternatively, is solved by .
Pronouce as .
Compare:
Bug eyes
is solved by .
Crossfinder
Swish-swish
Permute last layer
Edges
Z-permutation
H-permutation
U-permutation
Alternatively:
The U-permutation can also be derived from this:
Corners
A-permutation
Clockwise, positioned bottom-left:
Anticlockwise, positioned bottom-right:
Y-permutation
J-permutation
R-permutation
T-permutation
F-permutation
is solved by
E-permutation
V-permutation
N-permutation
Alternatively:
G-permutation